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EDIT: I just noticed another game released the exact same day using a similar tileset and pre-fab character sprite. Are you and this "XenoFalcone" the same person, or is this just some weird coincidence?
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I like it. It shows a great deal of promise, and the spritework is very nice for what I assume is a beginner project. Bit iffy about the mouse being used exclusively for attacking, but that's a personal gripe and not a failing point of the game; I'd probably prefer sprinting and attacking being on 'J' and 'K' respectively.

The only thing that annoys me personally is that sprinting is... inconsistent. Instinctively, you want to just hold the Shift key and run in any direction and keep momentum, but you can merely tap Shift and keep that momentum; sometimes, when you turn around, you immediately revert to walking speed, and other times, you will maintain that running momentum. Again, mildly inconsistent.

Oh, and one minor yet frustrating glitch: because the corners of pillars and platforms are rounded, if you jump on them right at the edge, you will sometimes carry your forward momentum across that flattened section. On long platforms, it's not a big deal, but on the narrow precision-platforming pillars, you might move a little too fast to stop moving in time. So I am at least thankful that the blue "death" areas just teleport you back to the start of tricky areas.